clang optimizations and improved error handling
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@@ -95,7 +95,7 @@ void SocketServer::serverLoop() {
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void SocketServer::handleClient(const int clientFd) {
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char buffer[4096];
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ssize_t bytesRead = recv(clientFd, buffer, sizeof(buffer) - 1, 0);
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const ssize_t bytesRead = recv(clientFd, buffer, sizeof(buffer) - 1, 0);
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if (bytesRead > 0) {
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buffer[bytesRead] = '\0';
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